Well we are now moving into Week 4 of my final semester of University and we have been asked to blog post about our interactions with a program called Scratch. Earlier today I uploaded a you tube clip outlining the basics required for all students and their teachers to utilise and connect with this program.
Scratch, is a great program for teaching children important technological skills, such as but not limited to using a mouse and recognising symbols. It also helps to enhance students literacy skills through the selection of different movements to decide which way Scratch the Cat will move. Scratch connects with the aims of the Australian Curriculum by providing students the opportunity to design and create within the design and technologies knowledge and understanding (Australian Curriculum Assessment & Reporting Authority, 2013).
While attempting to complete the different activities using Scratch the first being to make the cat meow. Initially, as I was not completely familiar with the program I was unsure how to make the cat move. After a number of attempts I managed to make the cat meow, dance, change backgrounds and develop new “sprites” or icons (Sprites are what Scratch refers to as the icons).
Scratch, opens up many opportunities for all students to create, design and simply have fun. Without realising it students are strongly engaging with technology and building interesting and exciting things to enhance their learning skills.
I hope this posting gets you all thinking about the benefits of Scratch in a classroom environment.